![]() While France was historically far richer and more populated, Germany has more provinces to allow for a more accurate representation of the Holy Roman Empire. The same applies to regions within Europe. And even when China was broken, the pieces of China were larger than many European countries. Similarly, Japan has a higher province density than China, not because it was richer or more populated, but because it was more fractured historically than China. While the US Midwest is incredibly fertile, it did not (and still doesn’t) have the population density of Europe or Asia. An example of this Europe and the continental US. By this I mean that provinces were initially distributed based on region fertility and historical population and then refined based on the historical political landscape. While EU4 is understandably eurocentric (it's in the name) this map seeks to create a compromise between a region’s historical population potential and its political integrity to allow for the broadest possible mod spinoffs. The province distribution in GE is significantly different than in EU4. This functionality is being extended to province histories including terrain, trade goods, culture, religion, population, etc. Currently it’s possible to paint a country on a bmp file and generate all of the provinces it owns as well as fill out the country setup. I’ve written several python scripts with several more under development to generate mod files dynamically so people don’t have to spend a lot of tedious time cross referencing files. Whether it’s a historical mod set in the Victorian era or an alt history spinoff of a Viking colony in North America, this mod should serve as a solid foundation. ![]() The goal here is to create a base world map that the modding community can use to make new mods. For reference, EU4 has 3,773 provinces and HOI4 has 13,233. The vanilla map has around 7,900 provinces while this map has around 16,000 provinces. The vanilla map dimensions are 8192x4096 pixels. As far as I know this is the largest map ever created in a Paradox game. Over the last few months I've been working on creating a Greater Earth world map for Imperator. ![]() Welcome to our world as you’ve never seen it before. Work in Progress Map Technically you can play currently shattered world but it is untested and has had no flavor added. ![]()
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